Goal: Brew a potion without pushing the heat to 22. Player with fewest negative points wins!
Turn Order: Play 1 Card Announce Heat Draw 1 Card (Always end turn with 5 cards).
Explosions: If the Cauldron heat reaches 22 or higher, it explodes! You take the entire pile as negative points (1 card = -1 point). The Cauldron resets to 0.
Game Over: The game ends immediately when the draw deck runs out! The player with the fewest negative points (cards in their Explosion Pile) wins. In a tie, the tied player with the lowest total heat value in their hand wins.
Apprentice Abilities
- Ollie the Over-Achiever: Once per game, mulligan and replace your entire hand.
- Pippa the Precise: Instead of playing a card, blindly flip the top card of the deck directly into the Cauldron.
- Bex the Bottom-Feeder: Whenever you play a +1, draw 2 cards and place 1 card from your hand at the bottom of the deck.
- Wally the Wildcard: You start the game with 6 cards. Your -3 cards can be played as 0 or +3.
- Zara the Vengeful: Whenever a player hits you with a spell, automatically force them to discard a random card and draw a new one.